Player Conflict in Ashes of Creation’s Virtual World

In Ashes of Creation’s world, nations will ebb and flow and rise and fall, their vicissitudes commensurate with the greatness or insignificance of the players who comprise them. The actions of friends and foes alike will carve the history of the game’s worlds – and that’s the very specific part of Ashes of Creation I’d like to unpack today. It’s not just the actions of friends that will shape your experience, but enemies as well.

Interview: Ashes of Creation on Building Their Virtual World

Intrepid Studios’ upcoming sandbox MMORPG Ashes of Creation is rapidly ascending my personal list of most anticipated titles. With a fairly unique design scheme promising persistent consequence at the very core of the game’s world design, Ashes of Creation is poised to scratch exactly the itch that got me into the genre in the first place.

I was lucky enough to have the chance to talk about the game with studio founder and Creative Directive Steven Sharif back in January when I first encountered the game. Now, with a few more months of development behind us, Steven is back with a lot more details on how exactly Ashes of Creation is building a world of consequence.

Star Citizen and the Importance of Collaborative Accomplishment

This article touches on probably the biggest and most important thing I don’t fully understand. What will groups of players come together to accomplish in Star Citizen? Not on the small-scale – I understand exploration, mining, etc… but what will guilds have as long-term goals? How will they leave their mark on the face of the ‘verse? In today’s article, I wanted to explore that idea.

Hobo Gamer: Albion Online

The next game in my Hobo Gamer series is Albion Online, the hardcore PvP focused sandbox MMORPG currently in development by Sandbox Interactive. Albion Online hearkens back to the days of MMOs old, with its most obvious influences stemming from Ultima Online and RuneScape Classic, in addition to little bits of EVE Online appearing throughout the game’s systems. The echoes of these games can…

Understanding Revival

I’ve been trying to make sense of Revival for the better part of a year now, largely because so many of the people invested in it tend to like the same games as me. The more I read about the features, the more Revival sounds like something I should cover in my Hobo Gamer series, and I keep trying to do…