In Ashes of Creation’s world, nations will ebb and flow and rise and fall, their vicissitudes commensurate with the greatness or insignificance of the players who comprise them. The actions of friends and foes alike will carve the history of the game’s worlds – and that’s the very specific part of Ashes of Creation I’d like to unpack today. It’s not just the actions of friends that will shape your experience, but enemies as well.
My personal feelings on the state of PvE leveling in MMORPG may best be summed up by an article I found while in the middle of writing the one I’m about to link. In his article titled PvE Leveling is a Waste of Time, The MMO Bro bemoans the quest grind as an unnecessary time-sink spent of low-quality content placed in front the players before they can access ‘the real game’, an opinion that’s grown increasingly popular over the years.
My article isn’t about how miserable the standard quest grind is, but rather the reason it’s bad to begin with. With all of the resources recent MMOs have devoted towards improving the questing experience, you’d think they would have gotten better by now, right? Not when there’s a fundamental part of the way modern MMOs are designed holding them back.
I recently participated in a thread on the official Crowfall forums polling the community about their hopes for PvE in the game, and while I did share some of my thoughts in that thread, I found the topic interesting enough to bear revisiting in greater detail. Much has been made of Crowfall‘s PvP focus, but very little has been…