Taking Progression to the Next Level

Arguably the backbone of the Massively Multiplayer Online Role Playing Game genre, paradigms for progression have seen a huge shift as the years have progressed. At the genre’s roots, leveling was an important part of progression, and reaching the level cap was an arduous and distant eventuality; Asheron’s Call, which was released in 1999, featured a logarithmic leveling system with a leveling process so lengthy it took the first player to achieve it several years to do so.

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