Critical Writ | Lockboxes: Different (and worse) than Gambling

A lot of people argue against lockboxes in gaming by likening them to gambling, but the truth is far worse.

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Critical Writ | After the Campaign: The Funding Trials of Kickstarter MMOs

Let’s have a talk about the continued monetization of crowdfunded MMOs still in development after the conclusion of their initial campaign, and the implications their current fundraising strategies may have on the future of the MMO genre.

The Increasingly Troubling Monetization of The Elder Scrolls Online, Part 2

It’s time for another bout of Isarii vs Monetization, the epic, windmill-tilting saga of one man shouting into a gale force of increasingly common industry practices. Today we return to The Elder Scrolls Online, a game uniquely dear to my heart as the original starting point of this whole internet wordsmithing thing, which has continued its ever-trundling encroachment into a quagmire of whale-hunting cash shop fuckery.

Why MMO Cosmetics Matter

There’s a popular conception among the MMO cognoscenti that irrespective of circumstance, monetization involving cosmetics is never a problem. There isn’t a fundamental issue with that line of thinking – I would expect everyone could agree on a general tiering of monetization egregiousness with competitive pay-to-win as a capstone and a variety of other methodologies cascading into generally the same order with only a minor degree of variance – but the idea that this lesser evil can never be problematic isn’t one I can fully agree with.

What Makes an MMO Unappealing to you?

Hello and welcome to today’s edition of Isarii wrote a really long Reddit response and decided it would make a good blog post. Today’s post comes courtesy of the r/MMORPG subreddit where a user posed the titular question: what makes an MMO unappealing to you?

There are few things I enjoy more than complaining about MMOs, so I jumped right in.