Hobo Gamer: Crowfall

By now, even those of you living under a rock have likely encountered the next game in my Hobo Gamer series – Crowfall, the new upcoming MMO currently under development by ArtCraft Entertainment. Having just completed its Kickstarter with abundant success, Crowfall now enters the long march into serious development, with fans – particularly those from old-school PvP…

Hobo Gamer: A Fresh Look at Guild Wars 2

Guild Wars 2 recently announced its expansion, and although the game has earned its fair share of my criticism in the past, suddenly, its relatively progression-free endgame held some appeal, as I would no longer run the risk of falling behind from patch-to-patch if gaps emerged in my play-schedule; would ArenaNet’s updates to the game, coupled with my evolved needs as a consumer, be enough for the game to now hold my interest? It was time to find out.

Hobo Gamer: The Secret World

With my Hobo Gamer series becoming increasingly dominated by unreleased sandboxes, I wanted to take a moment to switch gears to write about an actually released themepark – The Secret World. I have played the game on and off for awhile now, and while the game embodies much of what I feel is fundamentally wrong with the modern…

Hobo Gamer: ArcheAge

With the ode to sandboxes that was my last post completed, it seemed it was time to return to my Hobo Gamer series with another sandbox entrant – ArcheAge. Originally developed by XLGames, ArcheAge has already been released in Korea and Russia, while its English language port is currently in its alpha state with Trion as the publisher. As gamers…

Hobo Gamer: Black Desert

The first entrant to my Hobo Gamer series is Black Desert, an upcoming sandbox MMO being developed by Pearl Abyss, a new studio formed specifically for the game’s creation. Set in a beautifully crafted world inspired by the middle ages, its low-fantasy trappings really resonate with me as a virtual world I could potentially call home. What I…

Hobo Gamer: The Elder Scrolls Online

If you’re reading this, then the NDA has been lifted, which means it’s time to give you all my comprehensive thoughts on The Elder Scrolls Online – and I do mean comprehensive; get comfortable now, because this is going to be a long one. I will undoubtedly talk about some stuff you don’t care about in this review. That is to be expected, but I would encourage you to at least skim those sections, because you never know when I’m going to talk about the design of core combat mechanics in a section on immersion and roleplay (I actually did this).