Why MMOs Should Move Past the Trinity

I’ve started writing for MMOGames, because as the oft-quoted Joker once said, if you’re good at something, never do it for free. For my debut article, I decided to weigh in on recent discussions of whether or not the trinity is good for MMOs; you can probably guess my stance based on the title.
The topic of the trinity is one of the oldest debates we have in the MMO community, and while opinions on it are ubiquitous, I don’t think the subject is ever approached with quite enough respect for the complexity of the issue. Focusing on the roles themselves misses the point entirely; the trinity is fundamentally an approach to encounter design, and that is how I choose to address it.