It’s a funny title to write. The game isn’t really officially dead, after all. Hell, I’m not even sure that it could ever really have been considered alive, but here we are, entering into 2016, and it seems that all hope has been truly abandoned. Most notable among those who have abandoned all hope are…
Having finally gotten some experience with Landmark, I have to say I’m quite impressed with how much fun I’ve been having while playing it. I’m not even particularly interested in building games; in fact, this is my first foray into one. I’m one of the many MMO players who ventured into Landmark looking for a taste of Everquest: Next, only to be unwittingly tricked into enjoying myself along the way.
Arguably the backbone of the Massively Multiplayer Online Role Playing Game genre, paradigms for progression have seen a huge shift as the years have progressed. At the genre’s roots, leveling was an important part of progression, and reaching the level cap was an arduous and distant eventuality; Asheron’s Call, which was released in 1999, featured a logarithmic leveling system with a leveling process so lengthy it took the first player to achieve it several years to do so.
It was August 2013 and like many other MMORPG players, I watched enraptured as Sony Online Entertainment’s David Georgeson presented us with our first glimpse at their upcoming title, Everquest: Next.