Building Survival Gameplay as an MMO Social System

One of the more surprising developments in my recent check-in with Crowfall was just how much the game’s starting experience feels like a survival title these days. Now that’s not to say that it doesn’t also feel like an MMO, but from the very beginning, when you start with nothing and have to forage to craft your first items, to the very end, when neglecting your hunger meter can severely impact your gameplay, the influence of the burgeoning survival genre can be felt. Even knowing it would be there, just how prominently it features still managed to take me by surprise.

Checking in with Crowfall’s Big World

It was March, 2015. The beginnings of what would turn out to be a prolonged contraction of game development in the MMO space were starting to become apparent, and the throbbing disappointments from the rote, development via mad-lib style themeparks of the past were still fresh in mind. I looked desperately for something new – and that’s when Crowfall made its debut.

Hobo Gamer: Crowfall

By now, even those of you living under a rock have likely encountered the next game in my Hobo Gamer series – Crowfall, the new upcoming MMO currently under development by ArtCraft Entertainment. Having just completed its Kickstarter with abundant success, Crowfall now enters the long march into serious development, with fans – particularly those from old-school PvP…