Episode 6 of my Albion Online Galahad Beta Let’s Play series. My bow build is ready for Tier 4, but my wallet isn’t. Let’s take a look at some melee gameplay while I work on getting the funds to kit out my main build.
We’re finally ready to put this starter zone behind and go catch up with the rest of my guild. The plan for this episode then, is going to be to buy a mount, take a trip, and we hope we don’t get lost or murdered along the way.
I’m fresh back from visiting the Heroes of the Storm Spring Media and Influencers Summit, and man oh man do they have a lot planned. The team at Blizzard considers it a big enough change to warrant calling this “Heroes 2.0”, and after seeing and experiencing what’s coming, I have to agree it’s justified.
Episode 4 of my Albion Online Galahad Beta Let’s Play series. With our character now geared out in tier 3 equipment, we’re ready to head back to the expedition that so decisively shut us down the first time we visited in Episode 2. Will the new set be enough to carry us through? Are there bigger and badder bosses laying in wait to murder us? Let’s find out.
This episode picks up right after the end of our last episode, where we failed miserably at completing the first expedition. To overcome, we’re going to have to get better gear – so this time we’re headed out into the wild to hunt, gather, and craft our way into the next tier of equipment.
We had a great discussion in the MMORPG.com Slack chat last night – so great that we thought it was worth publishing. So we did!
Click through to the article to check out our conversation on what makes the MMORPG genre unique and what exactly it will take for an MMO to be successful in the future.
One of the biggest and most impactful changes to MMORPG design over the last decade is one that’s gotten remarkably little attention: the shift from skill based character progression to character level based progression. This was a shift that brought with it not just significant changes to the way characters are progressed and designed, but a mandate on the types of content that an MMO’s virtual world would offer going forward. As its grip on MMO design coalesced over time, I would argue that this mandate has largely resulted in consequences that did more harm than good.