It was March, 2015. The beginnings of what would turn out to be a prolonged contraction of game development in the MMO space were starting to become apparent, and the throbbing disappointments from the rote, development via mad-lib style themeparks of the past were still fresh in mind. I looked desperately for something new – and that’s when Crowfall made its debut.
The Elder Scrolls Online’s slow march to its June 6th expansion release continues ever onward, with more and more information being drip fed to the hyped up masses as we get closer and closer to the day we return to Morrowind.
Our Editor in Chief here at MMOGames, Nick Shively, recently had the opportunity to visit the headquarters of ZeniMax Online Studios for a behind the scenes look at The Elder Scrolls Online’s upcoming Morrowind expansion.
As many of you are already aware, I’ve long suffered under the misconception that I’m a funny person. You know that friend you have – the one who makes everyone groan before they’ve even finished a joke’s setup, then, once finished, spends a solid ten seconds looking around the room for a reaction, mouth agape…
So The Elder Scrolls Online just announced its first expansion, and naturally it’s already found itself entangled at the center of the game community’s drama du jour. Now as much I love to get into the ol’ whining on the internet, in this case, I find the drama a lot less interesting than the potential questions it raises.
Yesterday the Elder Scrolls Online announced its first expansion, Morrowind. I’ve long had a complicated relationship with the game, having played off-and-on since the very first beta we weren’t even allowed to tell anyone was happening. The relationship meandered off and on since then, from deciding to pass on the game at launch to eventually returning after, against all…
Final Fantasy XIV has long been the contemporary gap in my MMO resume, one made ever more conspicuous by how often it seems that people only have nice things to say about the damn game. So fuck it, I thought, and after handing in my capacity to grow facial hair for some cat ears, I dove right…
The honeymoon is over. I came, I saw, I floundered, and after a few blissful months reimmersed in my old Azerothian stomping grounds, I’ve found myself completely sapped of the will to carry on.
Turns out I’m hardly alone in this. The forums and social media communities have been aflutter with a consternation regarding the current state of the game. There’s been weeping, gnashing of teeth – you know, all the usual stuff. So where’s it all coming from?
I recently had the opportunity to chat with Steven Sharif, founder of Intrepid Studios and the Creative Director behind the nascent studio’s upcoming MMORPG title Ashes of Creation.
This year’s annual Star Wars movie release – that still feels weird to write – has come and gone. With Rogue One’s theatrical debut last week, a new wave of hype and excitement has reinvigorated fans of the franchise, and for those of us who are gamers, the desire to jump back into the universe has come rushing towards us in full force.
It’s time for another bout of Isarii vs Monetization, the epic, windmill-tilting saga of one man shouting into a gale force of increasingly common industry practices. Today we return to The Elder Scrolls Online, a game uniquely dear to my heart as the original starting point of this whole internet wordsmithing thing, which has continued its ever-trundling encroachment into a quagmire of whale-hunting cash shop fuckery.