Ashes of Creation PAX Impressions

Note: the following article originally appeared on AshenFoundry.com. It’s been just three short months since Intrepid Studios’ wildly successful Kickstarter campaign closed, jolting the development of Ashes of Creation fully into gear. Even knowing that development had been underway in a limited capacity since February of 2016, when I heard the game would be making…

Player Conflict in Ashes of Creation’s Virtual World

In Ashes of Creation’s world, nations will ebb and flow and rise and fall, their vicissitudes commensurate with the greatness or insignificance of the players who comprise them. The actions of friends and foes alike will carve the history of the game’s worlds – and that’s the very specific part of Ashes of Creation I’d like to unpack today. It’s not just the actions of friends that will shape your experience, but enemies as well.

The Shift from Leveling Skills to Leveling Characters in MMOs

One of the biggest and most impactful changes to MMORPG design over the last decade is one that’s gotten remarkably little attention: the shift from skill based character progression to character level based progression. This was a shift that brought with it not just significant changes to the way characters are progressed and designed, but a mandate on the types of content that an MMO’s virtual world would offer going forward. As its grip on MMO design coalesced over time, I would argue that this mandate has largely resulted in consequences that did more harm than good.

Building Survival Gameplay as an MMO Social System

One of the more surprising developments in my recent check-in with Crowfall was just how much the game’s starting experience feels like a survival title these days. Now that’s not to say that it doesn’t also feel like an MMO, but from the very beginning, when you start with nothing and have to forage to craft your first items, to the very end, when neglecting your hunger meter can severely impact your gameplay, the influence of the burgeoning survival genre can be felt. Even knowing it would be there, just how prominently it features still managed to take me by surprise.

Reacting to TESO: Morrowind

The Elder Scrolls Online’s slow march to its June 6th expansion release continues ever onward, with more and more information being drip fed to the hyped up masses as we get closer and closer to the day we return to Morrowind.

Our Editor in Chief here at MMOGames, Nick Shively, recently had the opportunity to visit the headquarters of ZeniMax Online Studios for a behind the scenes look at The Elder Scrolls Online’s upcoming Morrowind expansion.