Building Survival Gameplay as an MMO Social System

One of the more surprising developments in my recent check-in with Crowfall was just how much the game’s starting experience feels like a survival title these days. Now that’s not to say that it doesn’t also feel like an MMO, but from the very beginning, when you start with nothing and have to forage to craft your first items, to the very end, when neglecting your hunger meter can severely impact your gameplay, the influence of the burgeoning survival genre can be felt. Even knowing it would be there, just how prominently it features still managed to take me by surprise.

Checking in with Crowfall’s Big World

It was March, 2015. The beginnings of what would turn out to be a prolonged contraction of game development in the MMO space were starting to become apparent, and the throbbing disappointments from the rote, development via mad-lib style themeparks of the past were still fresh in mind. I looked desperately for something new – and that’s when Crowfall made its debut.

Reacting to TESO: Morrowind

The Elder Scrolls Online’s slow march to its June 6th expansion release continues ever onward, with more and more information being drip fed to the hyped up masses as we get closer and closer to the day we return to Morrowind.

Our Editor in Chief here at MMOGames, Nick Shively, recently had the opportunity to visit the headquarters of ZeniMax Online Studios for a behind the scenes look at The Elder Scrolls Online’s upcoming Morrowind expansion.