After a quick trip to the farm, we’re headed out into the wilds with the guild to get our grind on and farm some fame.
Mass Effect: Andromeda’s much awaited launch saw the game release to an assault of criticism on topics ranging from the notable lack of polish to questionable design decisions all around. Even as an enormous fan of the series – I consider the original trilogy to be my favorite games of all time – I have to agree with the criticism. The most accurate description of my time with the game would be that of an enjoyable, but profoundly disappointing experience.
Today we’re headed into our second group expedition. The one we checked out in episode 8 was so exciting, I couldn’t wait to hop into the next one. So after I farmed some fame off camera, that’s exactly what we’re doing.
Intrepid Studios’ upcoming sandbox MMORPG Ashes of Creation is rapidly ascending my personal list of most anticipated titles. With a fairly unique design scheme promising persistent consequence at the very core of the game’s world design, Ashes of Creation is poised to scratch exactly the itch that got me into the genre in the first place.
I was lucky enough to have the chance to talk about the game with studio founder and Creative Directive Steven Sharif back in January when I first encountered the game. Now, with a few more months of development behind us, Steven is back with a lot more details on how exactly Ashes of Creation is building a world of consequence.
Today we’re headed into our first group expedition. After seeing the challenge spike pretty dramatically in the tier 4 solo expedition, we’re headed into its group based counterpart for a steeper challenge and a larger reward. When we get to the final boss, things go a bit off the rails.
In today’s episode we head back into a short open world dungeon to find a boss, then finally head back to town to put together a tier 4 build. With our character all geared up and ready for a new tier, we head into the tier 4 expedition and things start to get real.
This week, the crew talks about the EverQuest turning 18 years old and the future of the EverQuest franchise, World of Warcraft Patch 7.2 and its iLvL scaling ninja patch, more news on Ashes of Creation’s node system, Secret World Legends relaunch and details, and why lockboxes are acceptable in Heroes of the Storm 2.0.
Mass Effect is a really important franchise to me, with its original trilogy holding the distinction of being my favorite games of all time – no qualifications necessary.
The latest entrant to the franchise has gotten a pretty mixed reaction that’s been generating a lot of discussion around the web. I took the chance to hop into the game’s multiplayer (a spoiler free venue) to have an informal talk about my thoughts on the game so far while showing off a bit of the multiplayer gameplay.