Just a few days ago, I had the pleasure of serving as a groomsman in a good friend’s wedding. It was a beautiful celebration, filled with the family and close friends of the cheerful couple – an event that we managed to pull off without a hitch – much to the surprise of this particular pessimist. I’ve been to weddings before, of course, but there was something that set this one apart for me: this wasn’t the marriage of classmates or work colleagues, but former guildmates from our shared time in The Elder Scrolls Online.
I’ve just returned from viewing the film adaptation of Blizzard’s Warcraft franchise. Unless you’ve been living under a rock for the past few weeks, you’re probably already aware that the movie has been confounding critics around the world, resulting in its current less than inspiring 27% rating on Rotten Tomatoes.
Two months ago I penned a fairly exhaustive overview of the more egregious avenues of contemporary MMO monetization, the most offensive of which do not make a material appearance in The Elder Scrolls Online. Of course, long time readers will know that I’ve never seen a cash shop I didn’t hate, and if they needed any further proof, this post…
Although I normally try to stick to content that leans more towards article content than blog content, today’s post is going to be unabashedly bloggy. I’ve been up to a lot stuff recently that hasn’t shown up on The Errant Penman yet, so I bundled it all up into a single post tackling it all at once. Read on for an MMO update, fan site work, and links to podcast appearances both past and future!
The Secret World should really let players replay the main story, as is already the case with every other quest in the game. Here’s why.
Remember that article I wrote about how MMO quests get it all wrong? There was a lot of consternation about the fact that no one was actually making a game that fit the model I described. As it turns out, that’s not quite as factual as we thought it was at the time.
I awoke this morning of heavy mind. Though my night’s rest had amounted to the perfunctory level of sleep demanded by a human body, the events of the day to come had taken their toll upon my resting psyche. In the waning hours of the preceding day, a sinister presence had invaded my living space, its cubic form the specter of labor future. As I gazed upon its shadowed visage, the cube, antagonized by the insolence of my resentful gaze, carried out a vicious attack upon my muddled mind. I would require supplies for the events ahead.
I was lucky enough to have the opportunity to pose the Crowfall team some questions focusing on social systems and player interdependence; their answers give us an interesting look at one of the core features of the upcoming sandbox PvP MMORPG.