It seems like anywhere you turn these days, you’ll find the creators of some up and coming MMO extolling the virtues of player interdependence in MMOs and how it’s making a comeback in their game. Titles like Crowfall, Saga of Lucimia, and Pantheon: Rise of the Fallen are touting the concept as something of a core design principle, promising that with it as a development objective, their game will usher in a return to the golden age of MMORPG communities.
Although I normally try to stick to content that leans more towards article content than blog content, today’s post is going to be unabashedly bloggy. I’ve been up to a lot stuff recently that hasn’t shown up on The Errant Penman yet, so I bundled it all up into a single post tackling it all at once. Read on for an MMO update, fan site work, and links to podcast appearances both past and future!
The Secret World should really let players replay the main story, as is already the case with every other quest in the game. Here’s why.
Remember that article I wrote about how MMO quests get it all wrong? There was a lot of consternation about the fact that no one was actually making a game that fit the model I described. As it turns out, that’s not quite as factual as we thought it was at the time.
I awoke this morning of heavy mind. Though my night’s rest had amounted to the perfunctory level of sleep demanded by a human body, the events of the day to come had taken their toll upon my resting psyche. In the waning hours of the preceding day, a sinister presence had invaded my living space, its cubic form the specter of labor future. As I gazed upon its shadowed visage, the cube, antagonized by the insolence of my resentful gaze, carried out a vicious attack upon my muddled mind. I would require supplies for the events ahead.
I was lucky enough to have the opportunity to pose the Crowfall team some questions focusing on social systems and player interdependence; their answers give us an interesting look at one of the core features of the upcoming sandbox PvP MMORPG.
I’ve recently come to realize that my self-identification as a PvP focused player might not be entirely accurate. I certainly enjoy PvP a lot – the more of it, the better, really -, but when I think about my favorite MMO of all time, Star Wars Galaxies, it’s hard to reconcile how little PvP I did…
Competitive gaming and eSports have emerged from their pupal shells as a burgeoning industry over the last few years, quickly carving out a space for themselves in the mainstream entertainment media. It’s hard to believe it was only a year ago when America was collectively baffled by Heroes of the Dorm, Heroes of the Storm’s collegiate level competition, debuting on ESPN2. Since that groundbreaking moment, eSports from around the world have progressed by leaps and bounds, with the market now attracting high profile investors like Mark Cuban who are ready to capitalize on the growing potential.
Curious to learn more about the emerging eSports phenomenon, I hopped in my truck and headed for this year’s Heroes of the Dorm finals in Seattle to answer the titular question: what are eSports like live?